Me and Tom are excited about Fallout 76, even if we have loads of damn questions about the first multiplayer Fallout (how can I play this by myself exactly? Does a bigger world really make for a better one? And so on). In the meantime, though, the Fallout mod scene is thriving, and there are plenty of substantial-looking projects in various states of progress that don't involve interactions with other humans.
We've covered all of these mods before as news, but I thought it might be nice to collect all of them in one place, as you ponder your big next Fallout singleplayer experience. You'll also find links to previous stories where you can read more about each project, as well as links to the creators' own sites where you can check out granular updates on the mods discussed.
You might also want to read about Northern Springs, a mod released in beta last week that adds a sizeable new area to Fallout 4.
Fallout: New California
In development for five years, this New Vegas mod arrives in October, and it's an ambitious-sounding creation. New California will feature 16,000 lines of voiced dialogue (which seems of a pretty high quality based on the above teaser) and 12 endings, inspired by the more open-ended Black Isle Fallout games, to which New Vegas was their most obvious successor. The team is working on adding side quests before launch, too, but even without those, a big chunk of new Fallout story suits us just fine.
Read more about New California here.
Fallout Miami
Hot damn that is a cool teaser. Clearly you've already got lovely snapshots of beaches in Fallout Miami, but the world will apparently also feature casinos, retirement homes and a golf course that's become an irradiated jungle. The creators of this Fallout 4 mod have also conceived of three entirely new factions to occupy the world, each of which have their own background lore already. Expect new weapons alongside this change of setting, too. I'm mostly just excited about the idea of exploring a seaside holiday destination through the prism of new Fallout.
Read more about Fallout Miami here.
Fallout: Cascadia
Hot damn, what is it about empty images of Fallout landscapes and old-ass music? Cascadia's trailer is impressive and kind of moving. This Fallout 4 mod is set in Seattle, a setting that's been reclaimed somewhat by nature—a deliberate touch to reflect it being set several decades after Fallout 4. 'We wanted to create a world where nature shows subtle signs of having returned to a more natural order,' said Dr Weird, the project's director of implementation, in a conversation with Kotaku. It promises to 'revisit old gameplay systems from previous instalments of the Fallout franchise such as skills, the dialogue system and much more'.
Read more about Fallout: Cascadia here.
Fallout: Atlanta
Atlanta, best known to me as a city that sank in an episode of Futurama, the place where The Walking Dead is filmed and as a gigantic airport where I got lost twice, is the subject of this New Vegas mod. Once again it's an entirely new landmass for the game with its own story. It's currently in alpha, having been in the works since 2016. It promises new interiors, a new casino, new quests and most importantly, 'a new vibe that will be different to new Vegas or any other fallout game'.
Read more about Fallout: Atlanta here.
Fallout 4: New Vegas
The pitch here is nice and straightforward: recreating Fallout: New Vegas in Fallout 4's Creation Engine. As you can see from the environmental comparison above, it's a flattering transition for Obsidian's game, which is often called the best 3D Fallout. I'm not prepared to commit to an opinion on that here, but know that I love them all. Don't expect the team to add anything new to the game. 'If it's in the base game, we'll be striving to add it to the mod,' says their FAQ page. 'If it isn't, probably not.'
Read more about Fallout 4: New Vegas here.
Fallout: The Frontier
We've been covering this New Vegas mod since all the way back in 2016. While its creators call it more of an expansion in the vein of those released for New Vegas like Old World Blues, or a 'super DLC', it's already 19GB and growing. It's set in a large, snowy version of Portland, and will feature new assets for buildings, armour and weapons, as well as frost effects. You'll also encounter familiar factions like the NCR, Legion and the Scavengers, with the Enclave also making an appearance. As of now, it's around 80% complete, and the teaser above was released about a month ago.
Nov 16, 2016 Today we take a look at pretty combat animations a mod that will overhaul the animations for when you enter combat. This is currently only available for Skyrim: Special Edition on PC, hopefully. Nov 10, 2016 Page 8 of 42 - Pretty Combat Animations - posted in File topics: I don't understand. It says when installing that this mod requires Xmp skeleton or some crap and dual sheath redux but there's no dual sheath redux for SSE:/. Mofumofu372 combat animations. さあ、今回は前回の記事の最後でチラっと書いた、アニメーションMODを紹介 【Pretty Combat Animations SSE 】 このMODは、抜刀時の待機モーションを変更するMOD NMMなら、FOMOD形式でどんな感じの待機モーションか見ながら選べるから便利かも. Jul 18, 2017 Pretty Combat Animations SSE-漂亮的战斗动作包V1.376a1 《上古卷轴5:天际重制版》 9damao 9dm玖大猫游戏mod论坛. 4.some of my one handed melee(1hm) draw/sheath(equip/unequip) animations is specifically design which is good to match with 'Dual Sheath Redux', this mod allow your left hand weapon or shield correctly display on the sheath node, even you are not in combat.
Read more about Fallout: The Frontier here.
I want to revisit Fallout 1, because I've never finished it. Time has passed and I'm on Windows 7 x64. I know the site No Mutants Allowed, however there's so much content there that I just feel utterly lost. Which patches (official or community) and mods should I install in order to improve how this game runs on Windows 7 on a modern machine and also fix the old bugs, etc.?
Although I am looking for general answers, I actually already own the whole Fallout collection (F1, F2, FT) localized in my native language and would prefer to use that instead of having to buy the games again.
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DarkStarDarkStar4772 gold badges7 silver badges18 bronze badges
4 Answers
I asked this question, because I remember when I tried to run this game on Windows 7 a year ago or so and failed, if I remember correctly I was getting a black screen.
After completing Fallout: New Vegas earlier this year I felt an enormous urge to sink in the post-apocalyptic world again and decided to finally finish Fallout 1 & 2 (I have played both when they came out, but I was a different type of gamer back then and never finished either), however remembering the issues I faced previously I figured I'd ask first. Shadur's answer is OK if you don't own the games already, but I do, so I didn't want to re-purchase them. Instead I decided to give it a try on my own again and here's what I came up with..
First of all, for some people your antivirus software may complain about trojans and other nasty things in some executables on the DVD. I am using NOD32, but I saw other users report the same issue with different antivirus solutions. My copy of the game is legitimate and bought in a game shop from official distribution, so this is a false alarm (I hope! :P). It's best if you disable the antivirus for the duration of game installation.
Run the installer with administrative privileges. So instead of letting the autorun program deal with the installation, close it and start the installer manually by running it as administrator. Then proceed normally.
The latest official version of the game is 1.2, which sadly still has bugs. That is why it's great to have a vibrant community and Fallout always had that (and still has)! Modders have released several unofficial patches to the game, so go to No Mutants Allowed and grab the newest one you can find that suits your version of the game (usually 1.3.4). Just unpack it to the folder where you have the game installed overwriting any files it asks you about.
Because we're on a modern machine, it would be good if the game could look a little bit better. You should get something called Sfall with the community patch. It's a modification that will allow you to run Fallout through DirectX 9 instead of DirectDraw, letting you to change the resolution and scale the graphics through the use of some scaling filters (known from console emulators, such as ZSNES). This one didn't work well for me, when I tried to run the game in a higher resolution in fullscreen it would crash. Higher resolutions worked in windowed mode, but then the performance was sluggish. There is another option, however, namely the Fallout 1 High Resolution Patch 2.2b. It adds a new set of options on the main game screen and you'll be able to change the resolution there. In order to make it work with Sfall properly, I'd recommend setting Mode=0 in ddraw.ini, so that Sfall doesn't try to use dx9, HRP will change the resolution and color depth instead. Good settings are probably 1024x768@16bit, higher resolutions may make the dialog windows too small.
When you run the game, it's probably good to do that with administrative privileges, just in case.
And that's it! The game runs very well on my Windows 7 x64, the performance is excellent and I didn't encounter a single crash yet. I am playing at 1024x768 resolution and have set HRP to resize the ingame movies while maintaining the aspect ratio. You should really review ddraw.ini (for Sfall) and f1_res.ini (for the High Resolution Patch) and modify the settings to your liking.
DarkStarDarkStar4772 gold badges7 silver badges18 bronze badges
Your best bet is probably to drop $6 on GOG.com and download a fully patched and fixed-for-windows-7 version of Fallout 1. As for community patches, I can only recommend you check NMA's forums and rating lists as that sounds like very subjective value judgement.
I can assert from experience that Fallout and Fallout 2 are perfectly playable without said community mods and patches, though.
ShadurShadur12.8k6 gold badges49 silver badges74 bronze badges
I recently got a copy on Steam and installed a Fallout FIXT mod (NMA thread). To my taste, it includes all I wanted, most notably:
- Crash fixes;
- Wasteland Ghost's Fallout 1 Restoration Project - adds content originally disabled/unfinished in F1;
- High resolution patch;
- sfall, a way to control game speed and use mouse wheel in inventory (sic!). Yes, once there was a version that worked with Fallout 1.
It runs fine on Windows 7/x64.
Victor SergienkoVictor Sergienko
I have successfully installed Fallout 1 and 2 on a Windows XP Virtual Machine only with the official patches. It works fine, except for the usual Fallout 1&2 problems.
I use VM Ware Workstation, but I guess you can also get any other open source virtualization solution. The system requirements are very low and even an old computer can emulate it.
I like this solution best, because it works and I do not have to install some weird 3rd party patches or tools, plus even if the game crashes, which is quite often, only the virtual system will be affected.
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Now that Fallout 4 is in its third year and the DLC has dried up, is there any point in returning to the Commonwealth Wasteland? Yes! There are loads, largely thanks to the still-growing list of mods, overhauls and user tweaks. Here, I’ve gathered over 50 of my favourites, ranging from weird weapons to wild weather.
Before we start, a couple of things to remember: some mods will require some or all of the DLC expansions, as well as additional mods, while others don’t play nicely with each other. The mod descriptions on Nexus will usually tell you, so keep an eye out.
Best Fallout 4 mods
Fallout 4 mods come in all shapes and sizes and so we’ve split this guide into sections, so you can hop directly to the kind of mod you’re looking for.
How to install Fallout 4 mods
Fallout 4 graphics mods
Fallout 4 settlement mods
Fallout 4 weapon and armour mods
Fallout 4 companion mods
Fallout 4 quests and overhaul mods
Fallout 4 UI mods
Fallout 4 graphics mods
Fallout 4 settlement mods
Fallout 4 weapon and armour mods
Fallout 4 companion mods
Fallout 4 quests and overhaul mods
Fallout 4 UI mods
DLC requirements
DLC name |
---|
Automatron |
Wasteland Workshop |
Far Harbor |
Contraptions Workshop |
Vault-Tec Workshop |
Nuka World |
Nexus requirements
Mod name | Notes |
---|---|
Advanced Settlement Turret Set | |
Armor and Weapon Keywords Community Resource (AWKCR) | |
Cash Register | |
Castle in the Sky | |
Colourful Commonwealth - Vibrant Rugs | |
CREAtive Clutter | |
CREAtive Gardens | |
Faction Flags Redux | |
G2M - Workshop | |
General Dave's Wasteland Walls | |
Gruffydd's Signs and Posters | |
Homemaker - Expanded Settlements | |
Housekeeping - Scavenging Deluxe | |
Kraggles Structures - Piers Prefabs and Terrain | |
Minutemen Morale Pack | |
Nuka World Shopper's Paradise | |
Occult - Summon creatures and throw magic potions | |
Settlement Objects Expansion Pack | |
Snap'n Build 2.0 | |
SnapBeds - Usable Bunk Beds - Mix and Match Beds | |
Snappy HouseKit | |
Stone And Marble Works | |
The Cabin in the Woods | |
V's Stylish Decor | |
Warehouse Extension Set | |
Water Towers | |
Woody's Wasteland Stuff | |
Workshop Rearranged |
Off-site requirements
Mod name | Notes |
---|---|
AnimeRace Nanakochan | Not neccessary mod |
Borderlands - Wasteland Edition | Not neccessary mod |
Build High | Not neccessary mod |
Wild Wild West W.I.P. | Not neccessary mod |
Credits and distribution permission
- Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permissionYou are not allowed to upload this file to other sites under any circumstances
- Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
- Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
- Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
- Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Both straight donations and premium membership donations accepted
From United Kingdom
eyeball226: Thanks for the info.. do you have any recommendations though?
Petrell: Well, I'd advice to use at least both semi-official patch and unofficial patch. Rest is pretty much optional. Unless you're up for hardcore gameplay I wouldn't recomment restoration project as it makes game truck loads harder. Note that fallout 1 sfall is archaid version and pretty much only provides mouse wheel and middle mouse button functionality.
Mods For Original Fallout
Thanks very much! I'll have a look at them tomorrow.Petrell
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eyeball226: Thanks very much! I'll have a look at them tomorrow.
Obviously if you want to use companions you may want to consider the npc mod and no armor mod and if you want to try other resolutions than default you'll need to use the high res patch.SirPrimalform
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eyeball226: Thanks very much! I'll have a look at them tomorrow.
Petrell: Obviously if you want to use companions you may want to consider the npc mod and no armor mod and if you want to try other resolutions than default you'll need to use the high res patch. I don't quite understand.. aren't there already companions in the game?Petrell
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From Finland
eyeball226: I don't quite understand.. aren't there already companions in the game?
The npc mod does not ADD npc's, it improves official ones. Here are the changes: - Ian, Katja and Tycho can gain up a levels (1 per players 4), change armour and
combat tactics.
- Dogmeat can be ordered to wait.
Check here for more info about their leveling.
The no armor mod, as far as I understood, only makes it so that npc appearance does no change when wearing armour so it's up to personal preference.
All in all I never found NPC companions particularly usefull in either fallout and more often than not they tended to either get in the way or shoot you in the back by accident. I primarily used them as packmules.
Waltorious
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Petrell: The no armor mod, as far as I understood, only makes it so that npc appearance does no change when wearing armour so it's up to personal preference.
In Fallout 2, at least, I am certain that the NPC companions did NOT change appearance to indicate that they were wearing armor. You'd give one some Power Armor and he'd still look like a guy in a jacket. I thought the same was true in Fallout 1.Petrell
Petrell Sorry, data for given user is currently unavailable. Please, try again later. View profileView wishlistStart conversationInvite to friendsInvite to friendsAccept invitationAccept invitationPending invitation..User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public.You can't chat with this user due to their or your privacy settings.You can't chat with this user because you have blocked him.You can't invite this user because you have blocked him.From Finland
Waltorious: In Fallout 2, at least, I am certain that the NPC companions did NOT change appearance to indicate that they were wearing armor. You'd give one some Power Armor and he'd still look like a guy in a jacket. I thought the same was true in Fallout 1.
Han, shows how long it's been when I played either fallout unmodded :-p. Apparently you're right. Appearance changing is part of a mod that is an optional component in Killap's Restoration project. Maybe FO1 NPC mod incorporates similar ability? It at least makes it possible for them to wear armor, ability that NPC's in FO2 had by defalt.Pages:
Fallout Series